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  • Studio AI Presentation

Game-Assisted Learning - How it Looks

Students enter the class and immediately play Street Fighter II.

Badly.

On keyboards. 

Before any lecture happens, students intuitively consider:

Controls
Interface Friction
Visual Design
Systems Thinking
Character Identity

After discussion and class exploration, small groups begin designing: 

Characters
Mechanics
Arenas
Narratives
Interface Ideas

 The focus shifts for each subject, with targeted mini-lessons and activities interspersed throughout each period.

For example:
Art class focuses on visual identity
ELA class explores narrative and theme
Science and Math focus on systems and mechanics
Social Studies examines cultural influence and history 

The project evolves from class to class instead of restarting every session. 

The product becomes a fully fleshed out game development proposal by the end of the day.

Where it goes from there is completely up to us. 


And Continuity-Based AI?
back to proposal overview
Lets wrap this up
  • Studio AI Presentation